Looking for best approaches for animating props

What are the various approaches available for animating props? What frameworks out there exist for animating such things? Are rigging and animating props with things like Moon Animator worth it? Target is for cutscenes and I am not worried about anything such as IK at the moment, so it’s mainly a matter of moving props and the player camera in a pre-determined sequence. I imagine there are probably already modules out there to manage that, I simply just do not know what they are or what approaches I should be evaluating.

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As you mentioned, using actual animation plugins is a way to animate parts (you need to use things like Motor6Ds to animate parts properly using these plugins, though).

Another approach is TweenService, which is the more popular approach for less complex animations. Just tween parts/models on each client using a RemoteEvent to create the animation. I would recommend this approach - it’s easy to modify, takes relatively little skill compared to animation plugins, and is highly customizable (any property can be tweened, for the most part).