ive been working on a new physics-based ragdoll game inspired by Trash Day i loved the chaotic theme of the original and wanted to bring a similar experience to roblox
im not a fan of direct clones so ive built this with different mechanics and gameloop
i first created this simply because its a funny concept something highly interactive to mess around in with friends, however im curious to see if it has potential
the game is currently in beta so the map is very small and you will likely encounter some bugs
(the videos do not have audio sorry about that, however everything has sound ingame, my video recorder is broken)
id love to hear your honest opinions
do you think there is an active player base for this style of casual physics-driven game on the platform?
based on the current gameplay loop is this a project worth putting an advertising budget behind or should i keep it as a smaller passion project?
This is Huge! Best Raccoon Game I’ve seen personally for the year, I love the UI, I want a Studio View of the Chat Bubble Type Stuff (idk the name now).
-PS Thank your For Showing off the Game, Thayne445-
Thanks a lot! and thanks for the feedback! im glad you like it, whats chat bubble type stuff? do you mean the UI blur? im happy to show you whatever you mean but if you could please clearify
The terrain needs to be fixed so the wagon can be carried easily
we are currently working on this, thanks for letting me know!
Traffic frecuency needs to reduce, theres a lot of cars passing
well right now since the map is small, if the traffic frequency is not a lot then it would be very easy to get money, in the upcoming update the journey path would be way longer and there would be more roads, and overall all the roads would have less frequency
Thanks a lot for your feedback!, this is just the beta version to see if this idea is actually fun and if we should go ahead with making the map way bigger, and to also unlock “for everyone” for the game so that its not just 16+, then after that we will do a huge update to the map
thanks for your feedback! and thanks for the recommendation! Goat Simulator is my childhood! i will def try to take inspiration from those games, the topbarplus really helps clear up UI Buttons on screen, its always cleaner for screenshots and recording videos
If you are not an experienced game designer, be careful with that.
I think it could even work if someone copied it exactly
As it’s an upcoming game, there may be quite some competition for who will do it right on Roblox.
I played it. I wouldn’t recommend advertising it in its current state.
Current state's evaluation
Uniqueness Fun Simple to understand Gets to the fun quickly
.
- needs improvement - good
According to my stricter standards
Just guessing, I may be wrong
I compared it to the original, yours is like a demo/mvp version (vertical slice), but I think it still needs to check all the boxes. If you could somehow do it like in the trailer…
I think it could even work if someone copied it exactly
Hmmmm in that case, it would be like those matchmaking games, where 4 players go into a zone then they are teleported into the main game where they collect together, what do you think of that?
I compared it to the original, yours is like a demo/mvp version (vertical slice), but I think it still needs to check all the boxes. If you could somehow do it like in the trailer…
yea you are right, now that i think about it first of all the map needs to be bigger, then the matchmaking that i talked about earlier
It’s an adaptation, I can’t tell exactly if it can be 1:1, but I am pretty sure it can be very similar, almost exact?
Would it be too complex for kids on Roblox? On the other hand, I think it would be easier to fulfill that 16+ highly engaged players requirement.
Not necessarily 4. At first, I think it can be hard to get players to stay together and cooperate when you advertise your game. I think at least 2? Or even solo? Not sure about solo.
Other than that, I can explain a bit the evaluation I did and what I found out:
Raccoons+Cart/Wagon➡️Challenges➡️Goal
The main fun is in the process, or the challenges you face along the way, not just collecting. The challenges you already know about from the original.
Another issue is will the players that come from advertising understand your game instantly or intuitively? As the audience of the original is educated about the game long before its release, so it would be easier to jump right into it.
Is a short, visual tutorial in your game needed? Or will it be understood intuitively? Not sure.