Looking for feedback on first impressions and player retention

Hello. I am working on the following game:
https://www.roblox.com/games/5560181937/Drill-Under-the-Ground
I realize that while I have 4-5 players that play the game regularly, most people do not continue playing. I do think the game gets a bit boring over time, but I need suggestions to make it better. I also want feedback on how the first impressions of the game are, such as the (admittedly short) tutorial, map, and gameplay.
To make the game more engaging I am planning on adding more options for automation (such as ore droppers you can get and automatic ore selling) as well as some daily tasks.
Please let me know any feedback you have!

Gameplay: It’s easy to understand and with the tutorial you get how to play in under 10 seconds (the tutorial didn’t talk about plots/Building but you talked about adding more in the future) also this is one of the first mining games I have seen use actual terrain and ores rather than cubes so it does give a realistic feel. You mentioned automation which I think is a good idea as after you get enough money to semi step back (altho coal for machines could still be needed to mine)

Map/builds: The game is quite well made. I looked around and the only real thing that stuck out is that the shop/builds were kinda bare as they had quite a lot of space and the walls were blank but that does leave room to expand! Nothing feels out of place it all fits together in style. Some redo to the map to add a bit more detail even if it’s just adding rocks around the tree area would help.

My Overview: Looking at the game stats it has done quite well with 47k visits. It is a game I would play again. You could add a score/leaderboard for most money/deepest mined/most mined etc. People like to be competitive. :smiley:

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Thanks! Do you think I need to add building to the tutorial? I’ll be sure to add more details around.

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