Looking for feedback on Game (Automated Fishing Simulator)

Automated Fishing Game

I’ve just released a game and would love some feedback before starting ads,
Basically I want to know if the gameplay is too confusing or just anything you think I can improve on

Thank you :slight_smile:

2 Likes

I just played the game and genuinely enjoyed it! The core gameplay feels unique and fun, though there are a few areas that could use some polish.

Sound: The background music and sound effects both feel a bit too loud overall. I also noticed the background music cuts out randomly every so often; possibly a hiccup in the loop transition?

Gameplay idea: Right now the loop is: wait for fish to arrive → roll for a vehicle → load up → repeat. It gets a little repetitive after a while. It’d be really cool if the player had their own fishing net (or similar tool) to dive down and catch fish directly, rather than just waiting. To keep it balanced, you could give the net upgradeable levels, so players can’t just dive straight down and grab the stingray at the bottom right away — it’d have to be earned through progression.

[EDIT]
After playing a little more, maybe add an upgrade as much as you can button for the transport upgrade wall (or any other upgrade walls) because I got like 1 billion and had to spam the button to upgrade it a lot.

Overall, I think this game has a lot of potential, and I’d love to see where it goes from here. Great work so far!

1 Like

Thank you very much for the feedback all of this was extremely helpful!

Did the speed of progression feel too fast?

Thank you :slight_smile:

I feel like the progression is leaning to the faster side, I was able to get up to trillions within 30 minutes, but it does not feel wrong.

[EDIT]
I feel like the cave makes progression insanely fast once you get there.

1 Like

I really appreciate that you’ve been a great help :slight_smile:

2 Likes