https://www.roblox.com/games/5220479940/Rush-TESTING
Just finished working on a project and I wanna see what people think of it and how I can improve it as a game
Be sure to read the instructions in the description or you will die instantly no joke
https://www.roblox.com/games/5220479940/Rush-TESTING
Just finished working on a project and I wanna see what people think of it and how I can improve it as a game
Be sure to read the instructions in the description or you will die instantly no joke
I really enjoyed the physics of the game, and can’t wait to see what else you will be doing to it.
I experienced a bug after I died from going too high in the air. After I respawned, my grapple was no longer visible, but it was still usable. I could see it in the map in a constant position, and no matter how many times I tried to grapple again, the rope/string would just not show up.
Try using ropeconstraints as opposed to raycasted bricks(They look jittery). Create an attachment on position of the mouse. If you don’t want to do that, try using ropelike equations to make a rope out of segmented bricks, that way you’ll be able to change the material and all that. Use runservice (if you’re not already using it) for the rope looping, and replicatedevents to make it serversided. If you really want to try, make ropeconstraints in between each segment, that way they’ll jiggle, but I think that’s too CPU intensive.
Goodluck!