I never really resonated with the cartoony style UI that most Roblox experiences use, so I made my own UI style which I like to call “Skeuofortism”, which is a mix of pre iOS 7 style UI and the new UI style Fortnite is trying to go for
(The size inconsistency on the first image is an effect of when I was working on UI without any testing modes. Will be fixed next update)
I think the padding could use some work, the invite icon is to close to the top I think, and not close enough to the side, the shops icon is well on the top of the UI so scooch it down some, and for settings maybe scooch the icon over a smidge.
And the close button should be like right next to the menu button, just not touching it
The close button (one with the X) is a built in screenshot button that uses the Capture APIs, the actual close button is the menu button. Other than that I’ll make the improvements you’ve suggested
Hmm maybe you should put a camera icon there, cause thats def not what I thought it was, also the spacing between all the buttons seems random, the should be equally spaced I think
Alright, I think I have made most of the improvements you’ve suggested, only one I can’t make is the icon changes and that is because I’m using the TextScaled property so that the UI is properly scaled to all devices
ok what you are gonna want to do is create a frame, this frame is going to contain the white background along with the UICorners, Stroke, and Gradient. This frame will then contain a textlabel and ImageLabel, you would then scale them to properly fit the frame, after that if you need it to act as a button you could just create a textButton and set the background transparency and text transparency to 1, making the button invisible so it doesnt cover the rest of the stuff