I’m working on a new "anime-styled’ action game, and I was looking for help to obtain natural lighting settings similar to the game Era of Althea. I’ve tried basically everything that I’ve seen in studio but I just can’t get it quite right. Any help would be appreciated. I know that the game is in future lighting and they have sun rays and depth of field.
Make use of ColorCorrection, DepthOfField, Bloom, Sunrays. These effects can give a pretty good natural feel to it. Then you can play around with properties inside Lighting, enable the specular and environment properties to give it a more reflective look too. Also, use Atmosphere, it will blend in the skybox with the edge of your world making it look nicer.
I’ve tried all of these features and I can’t get them quite right, messing with them doesn’t seem to help sadly, the sun shines in the game a yellow color when on mine the light is just pure white, that seems to be the main issue
Also stuff like this, all the effects I use globally effect even night, and changing the tint makes the color too strong, which is confusing me as to how to they got these specific effects
That’s because they seem to have a color filter on it. Try playing around with the ambient color and environment color to give you a more color effect so It’s not just plain white.