Looking for help with achieving better lighting

I’m working on a new "anime-styled’ action game, and I was looking for help to obtain natural lighting settings similar to the game Era of Althea. I’ve tried basically everything that I’ve seen in studio but I just can’t get it quite right. Any help would be appreciated. I know that the game is in future lighting and they have sun rays and depth of field.

Examples of lighting below:

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Make use of ColorCorrection, DepthOfField, Bloom, Sunrays. These effects can give a pretty good natural feel to it. Then you can play around with properties inside Lighting, enable the specular and environment properties to give it a more reflective look too. Also, use Atmosphere, it will blend in the skybox with the edge of your world making it look nicer.

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I’ve tried all of these features and I can’t get them quite right, messing with them doesn’t seem to help sadly, the sun shines in the game a yellow color when on mine the light is just pure white, that seems to be the main issue

Also stuff like this, all the effects I use globally effect even night, and changing the tint makes the color too strong, which is confusing me as to how to they got these specific effects

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That’s because they seem to have a color filter on it. Try playing around with the ambient color and environment color to give you a more color effect so It’s not just plain white.