Looking for ideas to improve session time

My game has a relatively low session time (around 4-5 minutes), but I have no idea why.

If you have abnormally low session time, it usually correlates to players getting frustrated. Do you have any onboarding for your game? If so, set up a detailed onboarding funnel to determine where users are dropping off. If not, set up onboarding so people will be more knowledgeable of your game.

If you determine that onboarding is fine, try various retention methods to get the user to stay longer. Check like/dislike feedback in analytics to see if there are any major issues users are reporting.

Additionally, it must be noted that stats for startups can not be trusted. The smaller your population, the less accurate your data will be.

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An onboarding funnel might work, but I don’t think players are leaving due to a single bug or something being confusing (the tutorial and the game itself are very simple). I’m worried the low session time is the result of a more overarching issue.

I hope this is the answer!

you may wanna reduce the delays in your game when you collect or play animations and improve the hitbox when i hit things with the bat and improve the night sky lighting and environment

remake the tutorial to a better one because its vague

reduce bloom intensity, many things are very bright

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Thank you, this feedback is very helpful.

What do you mean by delays? Like the time in between earning money?

The delays in animations when its played

i’m unable to look at your game right now, but are there clear, worth while goals to achieve for players when they join the game? A lot of players will join a game, go through the tutorial, interact with the main game loop for a few minutes, and if they don’t see a clear goal or a clear, useful reward right outside of their grasp, they often times just leave. Improving playtime, i’ve found (other than better on-boarding) comes down to constantly keeping the player engaged with an addicting, fun task (makes them lose track of time), and constantly dangling a worth while reward right in front of them so they don’t get bored of said task. That being said if your core game loop is not that addictive, or interesting, or fun, players aren’t going to want to stick around and progress further through the game, hope this helps

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Yes, I believe so. This is a video of the tutorial, which I think does a decent job of introducing the player to the core loop:

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