I have been working on some UI for the main menu of my upcoming swordfighting game.
It is in an unfinished state, but I figured I would ask for some feedback from others to make sure I am on the right track.
I have iterated on the design of my UI a lot, originally I had it looking like this:
I was happy with the visuals of the design, but felt it didn’t really match the style of game I was making; I aim to have an experience that is casual and appealing to a younger audience as well as an older one. The maps are also low poly and the game itself is round based, so I opted for something more bubbly:
I decided with this one to blur out the map in the background (camera angle not finalised) to keep players (mentally) in the map even when they are in the menu between deaths/rounds. I really want to promote a casual, jump in/out round-based experience. For the visuals they are similar to the first but with a “fall guys” inspired vibe to make it more playful.
I think I am going in a better direction than before with the UI; however, I wanted some feedback on the second one from the community before I continue on. (The content of the UI is unfinished and the panel to the right is empty.)
Any thoughts? Feedback? Suggestions?