Looking for some feedback on the gameplay of my Dungeon/PVE game

Some gameplay to get an idea of the game:

I’m seeing the light at the end of the tunnel of my development of this game, but I’m having doubts about the difficulty and the game loop. I am struggling to strike a balance between beginner friendly and challenging, and from the people so far that have tried the game I get mixed feedback related to this.
I’d love to have some more feedback on this. The game can be played here:

There is a tutorial (press T and play it) which I recommend following as it gives a quick intro to the game mechanics. It only lasts about a minute.
Also any general feedback about the game is more than welcome if you notice anything that you would change.

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Bumping with some new gameplay: https://www.youtube.com/watch?v=8sB7Gi-6ByI
Added some new features like consumables, some camera animations and made the mobs a bit more aggressive and threatening.

I just tried it, I think it has a lot of potential, I had fun. But it is for sure too hard at the moment for casual roblox players. I wasn’t even able to complete the tutorial without dying.

Yep that is something I am quite concerned about :grinning_face_with_smiling_eyes: I just buffed the initial items you get a little and there were some mobs in the tutorial that were accidentally too strong.

I’ve now added revives such that you don’t lose the game if you die, you get a few more chances to beat the map.

Update: I’ve added client side mob rendering + a flocking system so that the mobs aren’t as overwhelming.

Update: Ive added a prototype of a leaderboard and a scoring system inspired by Ultrakill