Looking for testers for my game Pulsefall

Pulsefall is a strategic multiplayer zombie/tower defense game. Players work together to defend a beacon from waves of monsters trying to get in. You can place obstacles like Walls, spikes, lava spinners and even drones, which you can get through purchasing chests in the shop. There are around 10 maps, from a castle to a city to a desert. There are many unique monsters, like teleporters, knights, witches, and hackers. Overall Pulsefall is a really fun game and I would appreciate your feedback and advice

4 Likes
  1. your shadow draw counts in lobby & in game are unusually high, you should disable shadows on very small parts & everything that doesnt need shadows
  2. level up animation is nice
  3. the combo sfx is a nice touch
  4. had no idea there was a build option, the game never gives you a chance to use it
  5. walk animation is horrible
  6. after your tower is destroyed, the game becomes incredibly laggy and a very loud explosion starts being spammed repeatedly. something is causing your draw counts to be extremely high after losing (you want scene draw to be well under 500 to ensure mobile players arent lagging)
  7. network usage in the lobby is EXTREMELY high, this shouldn’t be any higher than 10KB/s considering i’m the only person in the game
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  8. you can’t press the ‘back to lobby’ button while holding a weapon
  9. the overall idea is fun and reminds me of 2013 roblox games
5 Likes

this level of tester is worth like 10k per session bro crazy

you dont get this service normally crazy good

3 Likes

What I think

  1. The game starts immediately, needs a buffer
  2. Map lighting is horrible
  3. Had no idea there was a build mode, can’t even use it
  4. Your optimization spikes during map selection, makes it lag a lot