Looking for thoughts on my game

I have recently been working on a game that combines the traditional obby and Don’t Be Crushed By A Speeding Wall game. I completely rebuilt the map today after seeing some playtesters be confused on what to do. Now I’m looking for thoughts and feedback.

Any comments are appreciated!

GAME LINK: Escape The Walls Obby [ALPHA] - Roblox

Thank you all and have a good morning, good evening, and good night!

It’s a good game, it could definitely get some players! However, it should be improved first.

I dislike how you have to purchase levels to complete, you should be able to unlock them by getting “wins”, or simply by conquering the previous level. That way, players can spend their points on other things. Perhaps on items that help them win? Perhaps items that make other players lose? :smiling_face_with_horns:

Hmm. Maybe instead of pictures of the item, you should invest in placing the actual item on these stands! Or place the images in a Gui so it looks more natural. And these tools are pretty useless. Here’s some ideas!

  • Gravity Coil (one life), allows slower fall and higher jumps
  • Speed Coil (one life), allows faster movement
  • Recovery Totem (single use), on death, revive yourself where you last had stable footing
  • Wall Detector (permanent), warns the user when the wall is about to move
  • Wall Repellent (single use), pushes the wall back to it’s starting point
  • Jetpack (3 seconds on use), allows the player to fly in all directions
  • Magic Carpet (3 seconds on use), allows the player to fly in all directions with one friend
  • Trowel (one life, 12 seconds cooldown), place studs that could help you reach a high point
  • Freeze Ray (single use), freeze and trip players or stop the wall from moving
  • Tripmine (single use), when touched, explodes the user upwards without doing damage
  • Baseball Bat (one life, 4 second cooldown), pushes users away
  • Rocket Launcher (one life, 24 second cooldown), pushes users or the wall away
  • Slingshot (one life, 1 second cooldown), nudges users away
  • Trampoline (single use), allows the user to jump and gain momentum, can reach very high
  • Invisibility Cloak (permanent), allows the user to hide from other users

Most of these tools are balanced. Even the cheapest ones can be useful. Some of these tools help everybody, help yourself, or hurt others!


I noticed the map looks quite messy, especially material wise. Why are the obbies made of studs and the lobby is made of 2022 materials, still in the shape of studs? It’s not very consistent. I suggest making the lobby out of studs too!

And about the lobby, the shop and credits should be swapped.

It doesn’t make sense the hide something the user may need to progress, and show something in it’s place that aren’t important. And the fact they’re all dancing is a bit obnoxious, what if they were just statues? I think that would look better. The leaderboard users should keep dancing though.


Why is this the only level with a Big Red Button?

That’s a bit unfair to new players. We need to keep them in the game for longer, and not encourage existing players to bully them!


It took me a while to find this. Please put the music toggle in the topbar instead. It’s the first place I look for settings. This way, you can also turn off music while you’re playing on an obby (trying to focus)!


When the obbies reset, I should at least spawn back to the first checkpoint of the obby I was just doing. It’s annoying to have to walk back to it!

2 Likes

Wow! Thanks for playing and giving such detailed feedback!

you should be able to unlock them by getting “wins”

I had thought of removing the Tix shop in place of this before. However, this would remove any incentive to go to more difficulty obbies. If they only need wins to progress, players would only play the easiest obby to rack up wins.

And these tools are pretty useless. Here’s some ideas!

I’m a bit confused by this comment because some of the ideas you list are already items in the game or behave very similarly to existing items. I do like the ideas that are not already in the game. Thanks for the suggestions!

I suggest making the lobby out of studs too!

I’ll definitely play around with this idea!

the fact they’re all dancing is a bit obnoxious, what if they were just statues?

I also felt them dancing got a bit much. I’m glad to hear players feel the same. I’ll be sure to change that!

Why is this the only level with a Big Red Button?

The button effects every wall in the game at once. Where do you think I should place the button to better convey this?

When the obbies reset, I should at least spawn back to the first checkpoint of the obby I was just doing.

This is a very good idea! I’ll be adding it.

Again, thanks for all the feedback. I greatly appreciate it!

Forget about the wins idea, actually. Points are better, but I still don’t want to buy things to unlock levels! I think the levels should be unlocked when the previous level is completed.

Most of the current items are random gears that wouldn’t provide a competitive advantage. I see that the gravity coil and rocket launcher are there already, but that’s about it! I also think the shop should be in a stud-themed Gui instead of in a basement.

What about on-screen, when the user is in the lobby? Players will definitely see this and assume it’s server-wide. And you know players, they click every button they see. Make sure it has a server-sided cooldown.

You’re welcome! :heart: