LookVector with Attachment CFrames makes part go reverse direction

I’m trying to make a part go in straight direction but it’s instead going to the opposite with bodyvelocity.
A clip showcase:

local __SNOW = game:GetService("ServerStorage"):FindFirstChild("__CORE"):FindFirstChild("__SNOWBALL"):Clone()
	__SNOW.Position = __TOOL.Handle.Attachment.WorldPosition
	__SNOW.Anchored = false
	__SNOW.CanCollide = true
	__SNOW.Parent = workspace.__SPAWNEDSTUFF
__SNOW:SetNetworkOwner(nil)
	local __SPEED = Instance.new("BodyVelocity")
	__SPEED.Parent = __SNOW
	__SPEED.Velocity = __TOOL.Handle.Attachment.WorldCFrame.LookVector * 2
	game.Debris:AddItem(__SPEED, 2)

Have you tried doing: -__TOOL.Handle.Attachment.WorldCFrame.LookVector * 2?

-__TOOL.Handle.Attachment.WorldCFrame.LookVector * 2 -- negative sign at the beginning

It could also be that its Facing the Wrong way

1 Like

Just add a negative symbol in front of the look vector…

-( __TOOL.Handle.Attachment.WorldCFrame.LookVector * 2)
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