I’m trying to make a part go in straight direction but it’s instead going to the opposite with bodyvelocity.
A clip showcase:
local __SNOW = game:GetService("ServerStorage"):FindFirstChild("__CORE"):FindFirstChild("__SNOWBALL"):Clone()
__SNOW.Position = __TOOL.Handle.Attachment.WorldPosition
__SNOW.Anchored = false
__SNOW.CanCollide = true
__SNOW.Parent = workspace.__SPAWNEDSTUFF
__SNOW:SetNetworkOwner(nil)
local __SPEED = Instance.new("BodyVelocity")
__SPEED.Parent = __SNOW
__SPEED.Velocity = __TOOL.Handle.Attachment.WorldCFrame.LookVector * 2
game.Debris:AddItem(__SPEED, 2)