I have script that contain multiple loops and all of them working fine execpt …
this two function:
if self.FinishRound ~= true then
return
else
if #self.InLobby < 1 then print("[Server Waiting] : No Player Available") task.wait(2) Timer.Value = ("No Available Player") repeat task.wait(1) until #self.InLobby >= 1 end
task.wait(2)
self.InRound = {}
self.Participants = {}
self.Winner = {}
--self.FinishRound = false
self.Reward = 0
for _ , players in pairs(Players:GetPlayers()) do
--players:SetAttribute("CoinsCollected" , 0)
players:SetAttribute("TimeSurvival" , 0)
self:InsertPlayerToTable(self.InLobby , players)
end
print("[Server Initialize] : New Round")
for i = self.IntermissionTime , 1 , -1 do
Timer.Value = tostring(("Intermissions : %i "):format(i))
task.wait(1)
end
end
this is the Intermission
self.FinishRound = false
Values:SetAttribute("GameFinished" , true)
for i = self.GameOverTime , 1 , -1 do
Timer.Value = ("Game Over!")
SoundService.Alaram:Play()
task.wait(1)
end
for k , winner in pairs(self.InRound) do
self:InsertPlayerToTable(self.Winner , winner)
end
SoundService.Alaram:Stop()
self:CleanUp()
end
This is the Game Over
this both function is colliding with each other for some reasons . But when I tried it with my times up function it didnt collide with the intermission script.
so I have no idea what is causing my game over function with my intermission function script.
Any help is appreciated ![]()