Hi there, I have a idle gun animation that is meant to work like below:
However this happens:
I’ve tried setting the priority to action so that it overrides the current roblox idle animation and setting looped to true, but it still doesn’t seem to work for some reason. I don’t know what else to attempt as any other person with the confusion like me would have already tried like said before.
Script below:
local stanceanim = Instance.new(‘Animation’)
stanceanim.AnimationId = “rbxassetid://9980066798”
local stanceanim = animator:LoadAnimation(stanceanim)
stanceanim.Looped = true
stanceanim.Priority = Enum.AnimationPriority.Action
stanceanim:Play()
