Looping Tweens + Lag?

Hello!

I am trying to simulate a boat on water using custom water and tweeting. I’m wondering if running code to loop tweens constantly across multiple objects would cause lag. Let’s say there would be at minimum 20 objects doing this all the time. I was using water and physics forces but realized I had to put in so much of my own mechanics to make it look good so I started playing with tweens over actual physics in Roblox Studio.

Any help/advice will be greatly appreciated :slight_smile:

Thanks!

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I don’t see it possibly causing noticeable lag, But I’ll recommend handling these tweens on the client for a smother experience, especially since you’re trying to simulate physics.

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try checking Script Performance?

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