Loot for all players

Hello, it’s me again ^^ i have a script for drop a specific loot for my players in a specific radius, the script works good but just one player win the loot xD we are 4 players in radius but just one win object “BraceletBois” it is possible to drop for all players in range ?

My script:

local heal = script.Parent.Ennemy
range = 80
bounce = 1

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(Character)
	while wait(1) do
	if heal.Health <= 1 then
		if bounce == 1 then
			bounce = 0
			local fox = script.Parent.PrimaryPart.Position
			local dist = (fox - player.Character.PrimaryPart.Position).magnitude
			local xp = player.status.XP
			if dist <= range then
				xp.Value = xp.Value + 450
				local fox = game.Workspace.Boss.Fox
				fox.Parent = game.Lighting
				local number = math.random(7,10)
				if number == 7 then
					local bracelet = game.ReplicatedStorage.Items:WaitForChild('BraceletBois')
					bracelet:Clone().Parent = player.Backpack
				elseif number == 8 then
					local bracelet = game.ReplicatedStorage.Items:WaitForChild('BraceletBois')
					bracelet:Clone().Parent = player.Backpack
				elseif number == 9 then
					local bracelet = game.ReplicatedStorage.Items:WaitForChild('BraceletBois')
					bracelet:Clone().Parent = player.Backpack
				elseif number == 10 then
					local bracelet = game.ReplicatedStorage.Items:WaitForChild('BraceletBois')
					bracelet:Clone().Parent = player.Backpack
				wait(30)
				bounce = 1
				local fox = game.Lighting.Fox
				fox.Parent = workspace.Boss
				end
			end
		end
	end
	end
	end)
end)

When you make bounce 0, it is 0_for everyone. So if someone else joins the game, bounce will be 0 from the last guy. Also, bounce is pointless in this case. You can just do while wait(30) do, and it will wait 30 seconds either way.

Thank you, you know if we can make a model invisible for 30 seconds ?

You mean messing with transparency? In that case you have to grab all of the models children and set their transparency mode to 1 (transparency can only be done with parts).

I have made this but it’s not working i don’t know why:

function respawn()
	local model = script.Parent -- your model (script.Parent.Parent in your current case)
	local descendants = model:GetChildren() -- you can use :GetChildren() if there are not BaseParts parented to another BasePart
	for i=1,#descendants do
    	local descendant = descendants[i]
    	if descendant:IsA("BasePart") then
        	descendant.Transparency = 1
			wait(30)
			descendant.Transparency = 0
		end
    end
end

descendants and children are different things, I see you named your GetChildren() string that. GetDescendants() grabs children from children all the way down the ancestory. if your model has parts with children down to children then you will want to use GetDescendants(). Also just say :IsA("Part"), BasePart is not needed in there.

Descendants: Instance | Documentation - Roblox Creator Hub

I Also forgot that wait(30) problem that C0lvy123 has answered below.

This will wait 30 before changing it back to 0 and doing the next loop, so it would take forever to go through every part. Try this instead:

-- This loop will make all the children of the model's transparency 1
for i=1,#descendants do
    	local descendant = descendants[i]
    	if descendant:IsA("BasePart") then
        	descendant.Transparency = 1
		end
    end

wait(30)

-- This loop will make all the children of the model's transparency 0
for i=1,#descendants do
    	local descendant = descendants[i]
    	if descendant:IsA("BasePart") then
        	descendant.Transparency = 0
		end
    end


1 Like
function respawn()
	local model = script.Parent -- your model (script.Parent.Parent in your current case)
	local descendants = model:GetDescendants() -- you can use :GetChildren() if there are not BaseParts parented to another BasePart
	for i=1,#descendants do
    	local descendant = descendants[i]
    	if descendant:IsA("Part") then
        	descendant.Transparency = 1
			wait(30)
			descendant.Transparency = 0
		end
    end
end

Not working the part won’t be transparency…

you forgot what @C0lvy123 said, the wait is stalling everything.

1 Like

Oh i don’t see the colvy message sorry ! thank you guys