Thanks! The dungeon has many floors, and you go down deeper and deeper, each floor more dangerous than the last, but also with better loot, so it’s all about risk/reward.
Each floor can have a visual theme from a selection of walls, props, etc. We currently have 2 themes more or less finished: stone walls, and old mines. But there’s enough variety for levels to feel different and interesting even within the same theme.
This game looks awesome! I look forward to its release.
The characters in this game remind me of the low-poly styled Rthro bundles Roblox put out some years ago, but i think yours definetely look way cooler in comparison!