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My goal is to make a game for the FRC 2019 season because I am bored and it sounds like fun. I modeled it after 254’s “Backlash” and it is made using constraints.
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I am using many constraints and one remote event where it fires when a key is pressed and a robot whose pilot matches the sender of the remote event does things according to what key is pressed. However, there is significant lag and robots will randomly “explode” where all or most of the parts will fly off and not come back.
Below: image of exploded constraints
Below: image of what it is supposed to look like
![RobloxScreenShot20200321_224516159|690x388(upload://cWUbnPHm6vJdC5kJ56YxjjcHmmn.png)
- I have tried condensing the code and making as few constraints as possible. Also the original system was that the key pressed remote event would do all of the “function deciding” and say, for example, that W was detected in a localScript. That localScript would send a move forward remote event and the robot itself would take that and move.
However, I changed this so that when you press W, the localScript just sends a remote event that uses the key pressed in a tuple argument. Then the robot code will say “hey, W was pressed so go forward”
I need suggestions for a smoother actuation. You can view any lag/glitches for yourself at the place itself: FRC 2019 Season - Destination Deep Space - Roblox