Low-Poly Terrain vs Roblox Terrain

So I’m currently working on an open-world project and I’m wondering which terrain would cause the least performance issues. The build-in Roblox terrain engine or low poly triangle terrain like this?

Thanks <3


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I think the triangle terrain would have the best performance affect if not too detailed. It would also help if StreamingEnabled was on, the lag would be even less.

Wouldn’t StreamingEnabled affect the terrain generation as well or is that a no?

StreamingEnabled would affect how much of the terrain the client can see. Most games that use this feature also include fog, so you can only see what you are supposed to.

I’m working on a open world project too. If you want to make a huge map, you should use triangle terrain. It’s easier to make maps (in my opinion) and doesn’t cause much performance loss.