Lowering Turning speed at vehicles

I’m using a classic VehicleSeat for a vehicle system, as you know changing the “TurnSpeed” property both changes the turning speed of the tires and the max-angle they can turn to (for example keeping them at 15 only allows them to turn 15 degrees whilst 90 makes them go up to 90 etc.)

The only problem is the higher the number the faster it turns, is there a way to make them turn in a certain, relatively slow speed even when the maximum angle is high?

I’m sorry if this was a bad explanation I just had no idea how to explain the issue

XXXXXXXXXX replying to bump the topic!

I do not know for vehicle seat as most devs would use the normal physics constraints system. Moreover they would use a lerp formula.

Starts at 11:38 the formula is, also adding a framerate independent lerp formula :

		local lerpFactor = 1-math.pow(0.5,10*dt)
steer = steer + (SteerGoal - steer)*lerpFactor