Hey, so I was trying to make another big asset in my game, and I happen to run into this issue: while all other Humanoid roots were moving as normal, this one appears stuck in one place (and no I don’t mean it’s anchored). It’s not even welded to the HRP either, and what makes this stranger is it looks fine in-studio but not in-game.
Where did I go wrong?
Alright, I think I know what the problem is. If you weld the player’s HRP to the Stand’s HRP, the LowerTorso gets stuck in one place.
How would I fix that?
Two months later, I found the solution is the Humanoid’s HipHeight property. It was changed after the animations were made. PunkKidXXII, what the heck, man?