LowerTorso appears fixed in place?

Hey, so I was trying to make another big asset in my game, and I happen to run into this issue: while all other Humanoid roots were moving as normal, this one appears stuck in one place (and no I don’t mean it’s anchored). It’s not even welded to the HRP either, and what makes this stranger is it looks fine in-studio but not in-game.

In-studio:

In-game:

Where did I go wrong?
Alright, I think I know what the problem is. If you weld the player’s HRP to the Stand’s HRP, the LowerTorso gets stuck in one place. How would I fix that?

Two months later, I found the solution is the Humanoid’s HipHeight property. It was changed after the animations were made. PunkKidXXII, what the heck, man?

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You should probably see what’s going wrong in console. They might share the same HumanoidRootPart names. In-game might assume its the same for the stand and player.

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Hmm, I don’t see anything suspicious there.

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