LowerTorso has inexplicable center position after closing and reopening the place

I spent a few hours practicing animation using the Camera, and I ended up with a result I was very proud of.
Unfortunately, when I closed the place and reopened it, my animation was completely ruined due to an offset LowerTorso position.


The original animation looked like this:

But now because of this LowerTorso center, the character spins on an extreme axis and goes all over the place.

Is there a way to fix this? I really don’t want to start over if I can avoid it.

Edit: I’ve found something that could be the source of the problem. Because I closed the game without exiting Moon Animator, the model is now saved in the ending position of the animation. This giant box when selecting the R15 model seems to match with the offset center of LowerTorso.


If this is the case, how can I go around centering this model back to the default rig position?

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if you save your files I think you should revert to a previous version of studio, or you can use the g trick (select all parts of character in moon animator, then hit g. it makes it to original position).

very nice animation btw. you need to smooth your camera and not make it roll that much though.

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I found a fix, using the exact same method that caused the problem.
I created a new animation, and what I did this time was align the LowerTorso back into the bottom of the HumanoidRootPart. On a standard rig, the LowerTorso is flush with the bottom of the root part.
Saving an animation when the LowerTorso is in the correct position and orientation, then leaving the game let me restore the correct center position and the animation as a whole.

When I tried to directly move the LowerTorso in the Explorer, it completely removed the rig, which got rid of the entire animation. I had to move it in Moon Animator, highlight the HumanoidRootPart to check its position, and repeat this until it was in just the right spot.

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