MacOS does not match up with Windows lighting

Hi developers,

I’m developing a game with graphics similar to Buckshot Roulette and Lethal Company. However, the graphics appear to display differently between macOS and Windows, resulting in misalignment. I am manipulating the fog values with massive values to achieve the effect.

MacOS:

Windows:

Both images have identical lighting values, yet they appear entirely different. Testing in-studio and in-game reveals the same results across both macOS and Windows platforms.

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That’s what happens when you rely on unintended behavior!

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Wasn’t relying, was attempting and trying methods out. Was more curious on why this behavior exists over trying to get it to work.

MacOS and Windows rendering are vastly different. The method using Fog to achieve the goal is hacky, and I wasn’t expecting it to work forever. (or at all for that matter)