MainModule falsely deleted - Need human review

My MainModule for my admin system, G-Gui, was falsely taken down despite having no infringing code in it.
The comment should explain everything:

What do I do in this situation? I hope the appeal is accepted.
Source code:
ggui.rbxm (376.1 KB)

1 Like

This has been resolved!

1 Like

Every model with require() or getfenv() is blocked automatically unless is in the whitelisted category.

this is already resolved

also
as stated in the comment, it does not use require(assetId) like in the guidelines

require() relating to paths is allowed, not assetids

also g-gui doesnt use getfenv

unsolving this because the module didnt get deleted, but the loader has now got deleted

what do i change to prevent this?

source:

140726902702135.rbxm (11.5 KB)

edit:


noticed a new option in the asset moderation

is it due to my big comment?

I guess try remove the non-important comments (like save only important)

--[[
-- G-Gui Loader -- (guess change to your own likeness ?)

and important information (and that's it)

]]

that’s probably solution to issue (bigger comments)

i umm
tried that

i updated the loader recently and get rid of some stuff and it still happened

--[[
G-Gui Loader
----------------------

This will automatically load G-Gui.
Please follow the instructions to load it if it failed.
]]

local function GetCore(content)
	return nil
end
local StandardassetId = 97846481879289
local loaderFolder = game.Workspace
local check = game.ServerScriptService:FindFirstChild("GGuiRuntime")
local allowlocaltesting = true
local quickcheck = game.Workspace:FindFirstChild("MainModule")
local havingtrouble = script.Parent.Settings:FindFirstChild("AAA - Having trouble?")
if havingtrouble then
	havingtrouble:Destroy()
end
if not check then
	if allowlocaltesting == true then
		if quickcheck then
			local quickcheck2 = require(game.Workspace:FindFirstChild("MainModule"))
			quickcheck2.Initialize(loaderFolder)
		else
			warn("[G-GUI] To do local testing you need to have MainModule inserted! Defaulting..")
			local mainModule = GetCore(StandardassetId)
			if not mainModule then
				error([[[G-GUI] Could not launch! Please set up your G-Gui loader and try again.
				
				More information: https://devforum.roblox.com/t/g-gui-admin-simple-yet-efficient-and-feature-packed/3362396/24]])
			end
			wait(1)
			mainModule:Initialize(loaderFolder)
		end
	else
		local mainModule = GetCore(StandardassetId)
		if not mainModule then
			error([[[G-GUI] Could not launch! Please set up your G-Gui loader and try again.
				
				More information: https://devforum.roblox.com/t/g-gui-admin-simple-yet-efficient-and-feature-packed/3362396/24]])
		end
		mainModule:Initialize(loaderFolder)
	end
else
	warn("[G-GUI] Attempted to load twice while G-Gui was already running! Cancelling..")
	return
end


--[[

Loader Version V6

We Sell Machines 2026
]]