My MainModule for my admin system, G-Gui, was falsely taken down despite having no infringing code in it.
The comment should explain everything:
What do I do in this situation? I hope the appeal is accepted.
Source code:
ggui.rbxm (376.1 KB)
My MainModule for my admin system, G-Gui, was falsely taken down despite having no infringing code in it.
The comment should explain everything:
What do I do in this situation? I hope the appeal is accepted.
Source code:
ggui.rbxm (376.1 KB)
This has been resolved!
Every model with require() or getfenv() is blocked automatically unless is in the whitelisted category.
this is already resolved
also
as stated in the comment, it does not use require(assetId) like in the guidelines
require() relating to paths is allowed, not assetids
also g-gui doesnt use getfenv
unsolving this because the module didnt get deleted, but the loader has now got deleted
what do i change to prevent this?
source:
140726902702135.rbxm (11.5 KB)
I guess try remove the non-important comments (like save only important)
--[[
-- G-Gui Loader -- (guess change to your own likeness ?)
and important information (and that's it)
]]
that’s probably solution to issue (bigger comments)
i umm
tried that
i updated the loader recently and get rid of some stuff and it still happened
--[[
G-Gui Loader
----------------------
This will automatically load G-Gui.
Please follow the instructions to load it if it failed.
]]
local function GetCore(content)
return nil
end
local StandardassetId = 97846481879289
local loaderFolder = game.Workspace
local check = game.ServerScriptService:FindFirstChild("GGuiRuntime")
local allowlocaltesting = true
local quickcheck = game.Workspace:FindFirstChild("MainModule")
local havingtrouble = script.Parent.Settings:FindFirstChild("AAA - Having trouble?")
if havingtrouble then
havingtrouble:Destroy()
end
if not check then
if allowlocaltesting == true then
if quickcheck then
local quickcheck2 = require(game.Workspace:FindFirstChild("MainModule"))
quickcheck2.Initialize(loaderFolder)
else
warn("[G-GUI] To do local testing you need to have MainModule inserted! Defaulting..")
local mainModule = GetCore(StandardassetId)
if not mainModule then
error([[[G-GUI] Could not launch! Please set up your G-Gui loader and try again.
More information: https://devforum.roblox.com/t/g-gui-admin-simple-yet-efficient-and-feature-packed/3362396/24]])
end
wait(1)
mainModule:Initialize(loaderFolder)
end
else
local mainModule = GetCore(StandardassetId)
if not mainModule then
error([[[G-GUI] Could not launch! Please set up your G-Gui loader and try again.
More information: https://devforum.roblox.com/t/g-gui-admin-simple-yet-efficient-and-feature-packed/3362396/24]])
end
mainModule:Initialize(loaderFolder)
end
else
warn("[G-GUI] Attempted to load twice while G-Gui was already running! Cancelling..")
return
end
--[[
Loader Version V6
We Sell Machines 2026
]]