Maintaining angular velocity while character is moving

Hello,

I’m using BodyAngularVelocity to make my character spin, but when I move the spinning is halted and my character is stuck while walking instead of spinning.

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I’ve tried messing around with the P property to no avail, any way to keep my character spinning while walking? Perhaps I’m not using the right BodyMover.

Any advice or tips would be appreciated,
Radiakk

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Turn off Humanoid.AutoRotate that might do the trick?

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^ JINX I believe you have to disable Humanoid AutoRotate?

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Ah, noob mistake. Should’ve looked in the humanoid properties before posting.

Thanks to both of you for the quick response.

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