How can I recreate this glow effect inside of a ViewportFrame?
I’m not concerned about recreating the mesh or anything. I’ve tried point light influence and layering neon parts, but I can’t seem to recreate this. This is also not beams or particles, as these only end up rendering above the viewportframe.
I think the hole interior walls have gradient decals applied to them, or at least that gives a pretty convincing result.
I’m sure there’s more going on in the shown images with cool particles and maybe some decal layering in the hole to give it more variance, but just using decals for the walls seems to get somewhat similar effect: Hole_Glow_Effect1.rbxm (19.1 KB)