Make a humanoid not collide with something and not fall

Hi. I’m trying to make a game about Shrek and he uses pathfinding. It’s working in general but he won’t move if his collisions are on, if they aren’t, he noclips and causes problems. Here are some videos(sorry for low video quality):

Collisions On:

Collisions Off:

Could anybody help me make him not collide and not fall? Or something to make him move proper.

You can use CollisionGroups for this.

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Sorry I reuploaded the videos. I’ll try them though

CollisionGroups didn’t really work, they just made him go through again. I need him to stand up properly but not collide.