You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
Im trying to make the mask always stay on camera
- What is the issue? Include screenshots / videos if possible!
Its offset
- What solutions have you tried so far? Did you look for solutions on the Creator Hub?
Making The Player Head Follow The Mouse
--[[
Original: Unknown, Upgraded by: Bmw
]]--
wait()
local Ang = CFrame.Angles
local aSin = math.asin
local aTan = math.atan
local Cam = game.Workspace.CurrentCamera
local Plr = game.Players.LocalPlayer
local Mouse = Plr:GetMouse()
local Body = Plr.Character or Plr.CharacterAdded:wait()
local Head = Body:WaitForChild("Head")
local Hum = Body:WaitForChild("Humanoid")
local Core = Body:WaitForChild("HumanoidRootPart")
local IsR6 = (Hum.RigType.Value==0)
local Trso = (IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso")
local Neck = (IsR6 and Trso:WaitForChild("Neck")) or Head:WaitForChild("Neck")
local Waist = (not IsR6 and Trso:WaitForChild("Waist"))
local MseGuide = false
local TurnCharacterToMouse = script.Config.FollowMouse.Value
local HeadHorFactor = script.Config.HeadHorFactor.Value
local HeadVertFactor = script.Config.HeadVertFactor.Value
local BodyHorFactor = script.Config.BodyHorFactor.Value
local BodyVertFactor = script.Config.BodyVertFactor.Value
local UpdateSpeed = script.Config.UpdateSpeed.Value
local NeckOrgnC0 = Neck.C0
local WaistOrgnC0 = (not IsR6 and Waist.C0)
Neck.MaxVelocity = 1/999
if TurnCharacterToMouse == true then
MseGuide = true
HeadHorFactor = 0
BodyHorFactor = 0
end
game:GetService("RunService").RenderStepped:Connect(function()
local CamCF = Cam.CoordinateFrame
if ((IsR6 and Body["Torso"]) or Body["UpperTorso"])~=nil and Body["Head"]~=nil then
local TrsoLV = Trso.CFrame.lookVector
local HdPos = Head.CFrame.p
if IsR6 and Neck or Neck and Waist then
if Cam.CameraSubject:IsDescendantOf(Body) or Cam.CameraSubject:IsDescendantOf(Plr) then
local Dist = nil;
local Diff = nil;
if not MseGuide then
Dist = (Head.CFrame.p-CamCF.p).magnitude
Diff = Head.CFrame.Y-CamCF.Y
if not IsR6 then
Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aSin(Diff/Dist)*HeadVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2)
Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang((aSin(Diff/Dist)*BodyVertFactor), -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2)
else
Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aSin(Diff/Dist)*HeadVertFactor), 0, -(((HdPos-CamCF.p).Unit):Cross(TrsoLV)).Y*HeadHorFactor),UpdateSpeed/2)
end
else
local Point = Mouse.Hit.p
Dist = (Head.CFrame.p-Point).magnitude
Diff = Head.CFrame.Y-Point.Y
if not IsR6 then
Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang(-(aTan(Diff/Dist)*HeadVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor, 0), UpdateSpeed/2)
Waist.C0 = Waist.C0:lerp(WaistOrgnC0*Ang(-(aTan(Diff/Dist)*BodyVertFactor), (((HdPos-Point).Unit):Cross(TrsoLV)).Y*BodyHorFactor, 0), UpdateSpeed/2)
else
Neck.C0 = Neck.C0:lerp(NeckOrgnC0*Ang((aTan(Diff/Dist)*HeadVertFactor), 0, (((HdPos-Point).Unit):Cross(TrsoLV)).Y*HeadHorFactor), UpdateSpeed/2)
end
end
end
end
end
if TurnCharacterToMouse == true then
Hum.AutoRotate = false
Core.CFrame = Core.CFrame:lerp(CFrame.new(Core.Position, Vector3.new(Mouse.Hit.p.x, Core.Position.Y, Mouse.Hit.p.z)), UpdateSpeed / 2)
else
Hum.AutoRotate = true
end
end)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.


