Basically, i need a Part that makes up a model look at the player, not the entire Model, kinda like a camera. However this “camera” is being shipped and the parts are being held together by WeldConstraints, so i can’t use things like anchored or CFrame (the model is moving).
as shown here, Part 0 moves while the other parts remain in their respective position.
local OriginalC0 = HeadWeld.C0
local function LookAtPlayer()
local LookAt = CFrame.lookAt(Head.Position, Player.Head.Position)
HeadWeld.C0 = (LookAt - LookAt.Position) + OriginalC0.Position
end