Make a Tool get Removed from Everyone's Inventory

So I know this is probably easy, but I’m new to scripting. I have a door that can be opened using a key from the workspace. The key can be picked up by multiple people, so if I only removed it from one person’s backpack, everyone else would be stuck with the key still in their backpack. I want the key to get removed from everyone’s backpack when the door opens.

Here’s the server script inside of my door if you need it:

local debounce = false
local opened = false

script.Parent.Touched:Connect(function(obj)
	if obj.Parent.Name == 'Key' and not debounce then
		if opened == false then
			debounce = true
				for i = 1,200 do
				game:GetService("RunService").Heartbeat:Wait()
				script.Parent.Parent:SetPrimaryPartCFrame(script.Parent.Parent.PrimaryPart.CFrame * CFrame.Angles(0, -0.01, 0))
			end
			opened = true
			debounce = false
		end
	end
end)

You can prolly do:

for _, player: Player in ipairs(Players:GetPlayers()) do
    if player.BackPack:FindFirstChild(toolName) or player.Character:FindFirstChild(toolName)
        Tool:Destroy()
    end
end
1 Like

Sorry I’m new what am I supposed to put in the _

its the index i, you won’t really need it in this case.

Alright so for some reason it’s still not getting deleted from the player’s backpack. Here’s my code now:

tool = workspace.Tools:WaitForChild("Key")

local debounce = false
local opened = false

script.Parent.Touched:Connect(function(obj)
	if obj.Parent.Name == 'Key' and not debounce then
		if opened == false then
			debounce = true
				for i = 1,200 do
				game:GetService("RunService").Heartbeat:Wait()
				script.Parent.Parent:SetPrimaryPartCFrame(script.Parent.Parent.PrimaryPart.CFrame * CFrame.Angles(0, -0.01, 0))
				local KeyName = "Key"
				for _,Player in pairs(game.Players:GetPlayers()) do
					for _,Tool in pairs(Player.Backpack:GetChildren()) do
						if Tool:IsA("Tool") and Tool.Name == KeyName then
							Tool:Destroy()
						end
					end
				end
			end
			opened = true
			debounce = false
		end
	end
end)