Make a vehicle using BodyMovers

So I’ve been wanting to make a racing game and got started on building a vehicle and am now going to the part where it shall have functions such as the basic things like accelerating and steering but also jumping and drifting. Now I know there’s a tutorial series on how to make a vehicle rig and I once made a vehicle using it but I cannot think of how I could make a drifting function using that kind of vehicle rig.

Today I’ve seen this car testing game by Mewn and I actually like how the car is being controlled in there. I’m sure the vehicle is made with BodyMovers.

Now I’ve tried many ways of using BodyVelocity and a BodyAngularVelocity to make the controls and my issue is that they don’t seem to go as linear as the vehicle in the testing game goes.

Example of how it looks in the game:

I have thought about using TweenService with a linear style but I just cannot seem to figure out a way to get it to work with all that. Maybe I’m just overthinking all that and it’s easier than I think but I just don’t know. Does anyone have any ideas on what I could do to get a linear movement done and maybe what BodyMovers would work the best to make a simple functioning vehicle?

Let me know if you guys need any more stuff to know and I’m not intending to get any spoonfeeding.

Thanks in advance!

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It might be the Roblox vehicle seat for normal driving. But the booster was definitely a body mover.

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I feel so silly… The VehicleSeat itself actually does this kind of movement already…
Thank you so much lol
Now I’m going to try and work on it to not slide around anywhere when on wedges