Is there a way I can make an animation I play on the client not replicate to the server? I need it for a character editor thing.
As far as I know, no, which is kind of annoying. I’d love to be proven wrong.
I can think of a small hack -
Make a local clone of whatever you are trying to animate, and play the animation on that clone instead.
EDIT: Or you can try locally cloning the humanoid?
Create an AnimationController on the client, play animations with it. Because the server doesn’t have one, it won’t play the animations.
Yeah, that’s what I’m doing right now. I think this would be cool though.
Interesting. When I try to play animations on the client it never ends up replicating on the server and subsequently to other players. Wonder what I was doing wrong.