Is there a way I can make an animation I play on the client not replicate to the server? I need it for a character editor thing.
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As far as I know, no, which is kind of annoying. I’d love to be proven wrong.
I can think of a small hack -
Make a local clone of whatever you are trying to animate, and play the animation on that clone instead.
EDIT: Or you can try locally cloning the humanoid?
Create an AnimationController on the client, play animations with it. Because the server doesn’t have one, it won’t play the animations.
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Yeah, that’s what I’m doing right now. I think this would be cool though.
Interesting. When I try to play animations on the client it never ends up replicating on the server and subsequently to other players. Wonder what I was doing wrong.
Thanks