Make animations NOT replicate?

Is there a way I can make an animation I play on the client not replicate to the server? I need it for a character editor thing.

2 Likes

As far as I know, no, which is kind of annoying. I’d love to be proven wrong.

I can think of a small hack -
Make a local clone of whatever you are trying to animate, and play the animation on that clone instead.

EDIT: Or you can try locally cloning the humanoid?

Create an AnimationController on the client, play animations with it. Because the server doesn’t have one, it won’t play the animations.

6 Likes

Yeah, that’s what I’m doing right now. I think this would be cool though.

Interesting. When I try to play animations on the client it never ends up replicating on the server and subsequently to other players. Wonder what I was doing wrong.

Thanks