So I got this little script and it makes the right arm follow the mouse, but I only want it to go up and down but it doesnt side to side aswell, anyway to change that?
local RunService = game:GetService("RunService") local Player = game.Players.LocalPlayer local PlayerMouse = Player:GetMouse() local Camera = workspace.CurrentCamera local Character = Player.Character or Player.CharacterAdded:Wait() local Head = Character:WaitForChild("Head") local Neck = Head:WaitForChild("Neck") local Arm = Character:WaitForChild("RightUpperArm") local Shoulder = Arm:WaitForChild("RightShoulder") local Humanoid = Character:WaitForChild("Humanoid") local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local NeckOriginC0 = Neck.C0 local ShoulderOriginC0 = Shoulder.C0 Neck.MaxVelocity = 1/3 RunService.RenderStepped:Connect(function() local CameraCFrame = Camera.CoordinateFrame if Character:FindFirstChild("UpperTorso") and Character:FindFirstChild("Head") then local ArmLookVector = Arm.CFrame.lookVector local HeadPosition = Head.CFrame.p if Neck and Shoulder then if Camera.CameraSubject:IsDescendantOf(Character) or Camera.CameraSubject:IsDescendantOf(Player) then local Point = PlayerMouse.Hit.p local Distance = (Head.CFrame.p - Point).magnitude local Difference = Head.CFrame.Y - Point.Y Shoulder.C0 = Shoulder.C0:lerp(ShoulderOriginC0 * CFrame.Angles(-(math.asin(Difference / Distance)), (((HeadPosition - Point).Unit):Cross(ArmLookVector)).Y, 0), .5 / 2) end end end end)