as a roblox developer it’s currently pretty difficult to use collision fidelity on large maps. My proposal is to add toggles for the different collision properties (cancollide, canquery, cantouch) that if toggled off will remove thost parts from the visualization. If this were added it would make it MUCH easier to check collision on large maps.
some examples of where the current system struggles:
here’s an image of one of my game’s maps, im trying to check the collision of the crumbling roof section.
i toggle collision fidelity, this is what i see
as you can imagine, i dont learn much from this.
Worse yet, if i i zoom out and look at my map from the sky
and then enable collision fidelity..
this is because the background is made of massive parts that ofc have all of those properties disabled, but they still show up on collision fidelity! ofc i can work around this but it’s such a hassle!
Thanks, i hope this feature request is considered!
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Support. For my use case, I’m fixing the collisions on lots of imported models. Certain parts are decor/visual only that shouldn’t be collidable. When using the current CollisionFidelity visualization mode, it’s impossible to see the final collision geometry. I need to do the following workarounds:
- Move the non-collidable parts out of the way. Easy if there’s only 2-3, hard if there’s a lot and they’re not grouped – devastating if you forget to undo so it all goes back to position.
- Make the non-collidable parts invisible (
Transparency = 1). Same caveats as above, and not really doable if the parts have decals/textures.
Additionally, the workarounds are harder if there’s submodels…
For the proposed feature request, it’d be also great if we can specify a CollisionGroup to visualize, such that only collidable geometry for that CollisionGroup are visible.
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Hi y’all – thanks for the feedback! A better / more functional convex decomp visualizer is something we’re actively working on, so hearing your use cases is very helpful.
If there’s any other requests / grievances related to this visualizer, let me know!
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