Make custom character not fall without anchoring it

Hi, I am making a custom character. For my game it is important that it doesn’t fall. I’ve even tried moving the character on the server, but that makes it slow. If I anchor the part it doesn’t replicate to the server. Is there a way to make it not fall without anchoring it?

local movementDirection = (workspace.Camera.CFrame.Rotation * direction *,0,1)).Unit
character.PrimaryPart.CFrame *=
character.PrimaryPart.CFrame =,height,character.PrimaryPart.CFrame.Z)


Maybe this will help

Or you can try applying a constant upward force on the player using ConstraintMovers?

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Thanks VectorForce worked perfectly for me :smile:

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