Make decals glow in viewport frames

I am trying to make the decals in this image glow. I saw another post showing how setting the color property above 255,255,255 makes it glow however this doesn’t work in viewport frames. does anyone know how i can achieve this. note: the text in the image are the decals which i want to glow and they are currently set to way above 255,255,255.

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I have a lazy approach but depending on the way the ViewportFrame is set up, it should work.

Place a PointLight in all of the subjects.

But before that, check if they support decals in the first place.

Maybe add a light surface and add it on the screen surface.


doesn’t seem to change anything. edit: i checked and they don’t support decals or viewport frames

Maybe you can make the material of the part Neon.

only works on the mesh not the decal image

I don’t mean the decal, I mean it’s parent which is probably a part.

yea i did it doesn’t affect the decal at all

I was just tryin’ to help out, even when I have no experiences on problem like this. I apologize, just trying to make out suggestions.

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Viewport frames dont render lighting effects like bloom, so you can’t set the color values high to make them glow.

Unfortunately, I don’t believe this is possible.

From what I can gather, you’re trying to make the highlighted decals have a neon effect. Nested GUI objects (such as decals) aren’t rendered at all in a ViewportFrame.

There is a previous issue on this aswell if you want a bit of clarification.

I just stumbled across this problem and I started testing. I realized this was the solution for MY problem

Screenshot 2025-07-21 143317

this might be the solution to the problem. Also, I realized you were using point light instead of surface light. idk if its the same thing :ohmy:

So Octa, how about try that strategy in the image.