I am trying to make the decals in this image glow. I saw another post showing how setting the color property above 255,255,255 makes it glow however this doesn’t work in viewport frames. does anyone know how i can achieve this. note: the text in the image are the decals which i want to glow and they are currently set to way above 255,255,255.
I have a lazy approach but depending on the way the ViewportFrame is set up, it should work.
Place a PointLight in all of the subjects.
But before that, check if they support decals in the first place.
Maybe add a light surface and add it on the screen surface.
Maybe you can make the material of the part Neon.
only works on the mesh not the decal image
I don’t mean the decal, I mean it’s parent which is probably a part.
yea i did it doesn’t affect the decal at all
I was just tryin’ to help out, even when I have no experiences on problem like this. I apologize, just trying to make out suggestions.
Viewport frames dont render lighting effects like bloom, so you can’t set the color values high to make them glow.
Unfortunately, I don’t believe this is possible.
From what I can gather, you’re trying to make the highlighted decals have a neon effect. Nested GUI objects (such as decals) aren’t rendered at all in a ViewportFrame.
There is a previous issue on this aswell if you want a bit of clarification.
I just stumbled across this problem and I started testing. I realized this was the solution for MY problem

this might be the solution to the problem. Also, I realized you were using point light instead of surface light. idk if its the same thing ![]()
So Octa, how about try that strategy in the image.

