I share the same sentiment as @metatablecatmaid .
Roblox did in-fact pitch plugins as a way to expand Studio utilizing the same tools that were to develop the more generic tools that studio used such as Terrain Editor and Animation Editor.
This is not what Roblox development should be about. Stop making it harder to expand studio because you want everyone to use generics. I am so tired of seeing plugins neglected, seeing the basic principle of third-party usage neglected.
This is the reason why we all use Rojo. No other reason, just this. Studios toolchain does not cut it. Locking me down to one ecosystem does not cut it. I, along with many other people, like freedom. I want to be able to personalize and adapt my workflow to fit my needs. I can’t do that right now simply because, plugins do not cut it.
If it’s coming to the point where plugins are being locked and Roblox is locking down its ecosystem, maybe y’all should try to figure out as to why and then, talk to developers about a solution. Remaking all these random tools that mirror real life does not cut it. It’s a waste of resources for something that can already be accomplished and has been tested for years.
What bugs me the most about this is that Plugins are amazing. They allow you to bridge a service to Roblox and make it better. However, the way that it’s being treated as some sub-par sin is sad and probably drives away experienced talent on this platform.
Plugins are the most powerful tool a developer can have on this platform.
Please treat it as such.
Edit: Collaborative Edits is a cop-out for git.