while true do
local parts = workspace:FindPartsInRegion3(region, part)
for i, part in pairs(parts) do
local player = game.Players:GetPlayerFromCharacter(part.Parent)
--local Char = workspace:FindFirstChild(player.Name)
if player then
print(player.Name)
-- Players timer for every single player in game
spawn(function()
if Debounce == true then return end
for i,v in pairs(game.Workspace:GetChildren()) do
if game.Players:FindFirstChild(v.Name) then
local Players = game:GetService("Players")
local plr = Players:FindFirstChild(v.Name)
--if plr:FindFirstChild("InQueue") then
StartTime()
RE2:FireClient(plr)
print("Remote Event Fired")
--end
end
end
Debounce = true
end)
end
end
wait(1)
end
Goal: Here what I want to do then a player enters the region3 the spawn function runs only once. Then the while true do loop stops running and the spawn function runs only once
Problem: The Remote Event Fires 3 times before the debounce actually work.