Hey, I was tried to make a helmet giver. When player touches a part, the helmet attached to player’s head. But I want to make the player’s head transparency to 1 because its bother the helmet model. Any ideas?
Could you provide the script, if possible?
I don’t make the script to make the head transparent yet . But do you want me to show you the helmet giver script?
Yes, that would be wonderful. Thanks.
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Top") == nil then
local g = script.Parent.Parent.Top:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "MeshPart" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent.Head
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
Add this line of code above your ‘local g
’ line:
hit.Parent.Head.Transparency = 1
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Thank you! I didn’t think of this simple thing
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