I’ve had to make my own IsKeyDown() stuff to get around this since it only works for keyboard.
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every feature request should be in a sub-category damn ninja’d again by the OP
That being said, yeah, this would be useful; I’m a bit surprised it doesn’t work this way already.
I want to bring this back up again because I walked into this problem today and it’s very annoying.
Gamepad buttons are by definition of the enum KeyCode. So if I check, for example :IsKeyDown(Enum.KeyCode.ButtonY)
and I have that button pressed, it should return true, but it does not. If any gamepad that is plugged in has a KeyCode pressed, this method should return true for that KeyCode.
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