I have an autosave system which works fine as it is, however, if lets say a player leaves before the cooldown for the interval between each save is reaches then it exhausts (saves during autosave and then tries to save when they leave). Is there a way to combat this? The system itself works fine, I just want to know if there’s a way to make that ‘impossible’, because I really don’t want any chance for my system to possibly fail if that happened to a player.
What i meant is, imagine the server just auto saved the player’s data then that player left the game after 1 second, it will queue that request right? I want to avoid that…
You can’t avoid that message because there’s too many requests at once as it says in the message. You could make it not show up, but the request would still be in the queue.
Well as i said auto saving is working perfectly fine, i just wanted a way to implement it with player leave, cause say you auto save right before the player leave… thats 2 requests right there.