I want to be able to make a character die, but not have their health bar update until later. Does anyone know how to do this?
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Can you possibly show us your script, so that we can identify the issue?
Maybe make the player’s health one, loop it until someone revives the player (I am assuming that is the concept?)
local hb = game:GetService('RunService').Heartbeat
repeat game.Players.LocalPlayer.Character.Health = 1 hb:Wait() until something
Can’t be too sure what you asked, this may work though
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