Make new studio UI show full label instead of cutting it off?

I’m trying my best to actually use the new studio UI since I am sure the old UI is going to be no longer an option at some point.

But my biggest peeve is how the new UI cuts off any label that is too long, and its tolerance for this is pretty short.

I’m talking about this:
image

I can’t find an option to change it. And now I have to hover over buttons to see what they actually are which just slows down my workflow for no good reason. Yes there are icons but I shouldn’t have to memorize every icon because roblox has decided to cut off the text.

There is tons of space to display it but for some reason this new UI decides its better to just cut it off instead of using more than one line.

Is there a way to change this?

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Hello, i researched for a bit and to my knowledge there is no way to change this.

But if you want you can put a reply in here complaining about that so hopefully they will be able to change it: https://devforum.roblox.com/t/beta-new-studio-ui-updates

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There’s no option for you currently other than hide labels. We are trying to strike a balance between efficient use of space and keeping the text a readable size. That said, there’s still some room for refinement but first we needed to tighten up the space usage as much as possible.

Plugins in particular are tricky because we used to have multi-line labels + group names. Plugin developers have done some wild things to use that space and we just couldn’t figure out a reliable way to convert those over to a single line label.

Our future plans for toolbars outside the ribbon mean multi-line button labels are highly unlikely to be supported going forward. We think this is ok because when you look at any other modern desktop apps commonly used along side Studio (examples: VSCode and Blender) — most toolbars have no labels at all.

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Firstly, I do appreciate all the work that has gone into the new Studio UI.

That’s a shame, adding a setting to let users toggle multi-line or not seems like it would be straight forward enough to do. The last studio UI handled this fine so it feels like a downgrade.

I agree that users probably have abused the names of plugins making it look very messy.

I don’t agree with the efficient use of space argument because for example in the UI tab, only about 25% of the width my screen is even being used, and it still decides to truncate 3 of the 8 buttons. It seems to only have a limit of about 7-8 characters even on a 2560x1440 resolution screen which seems tiny.

Blender relies on users to basically learn everything by shortcut, so unless Roblox Studio is planning to go the same way I don’t feel that’s a great reason to support this. And VSCode is just for code, not a 3d environment so it has a lot less tools to begin with, there are only the 5 or so buttons on leftside that have no labels which is easy to memorize compared to the dozens Roblox has.

I understand that aesthetics are important but the “if it’s not broken don’t fix it” expression comes to mind with these labels.

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On efficient use of space, we’re trying to set a grid system to create uniformity (there’s solid efficiency reasons for this, not just aesthetic). There may be some things we can do with responsiveness… it’s now technically possible with the new UI system. We just need to get over the initial hump so we can keep iterating. So to be clear: I agree we could, and should, improve the label truncations but we also don’t think it’s worth blocking the initial release over it.

We are looking to significantly improve our shortcut system and the UX of shortcuts as fairly high priority. It’s another one of those “the old code is a mess we shouldn’t build on top of” projects but it shouldn’t take nearly as long as this one has :crossed_fingers:

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