You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
Im trying to make a troop of plane that flies to the target point.
to make them not to clip with each other, i have to make them push each other away when they collide. -
What is the issue? Include screenshots / videos if possible!
i managed to implement it and it works fine but it was too laggy. My method was detecting parts nearby by using workspace:GetPartBoundInRadius(), then calculating the strength accordingly to the distance. -
What solutions have you tried so far? Did you look for solutions on the Creator Hub?
i couldn’t find out any great way to decrease lag. so please help.
This is something i want to achieve. see those tiny triangles following the cursor, but when they get too close, they push each other away creating perfect gap between each other.