Make part stick to bone

Hello!

I am currently working on an fps game with skinmeshes. However, I’ve been having a ton of problems with the skinmeshes. The hitbox doesn’t move with the bones during animations so my plan was to have a part welded to one of the bones. I tried rigid contrainsts though this process was very tedious and gave horrible results. Motor6d’s don’t work with bones. How could I make a part stick to a bone?

Hi, yeah I had the same problem in my game. The only solution I found was to set CFrame of the part to the bones location every x amount of time.