Make parts parallel to each other

Hi, I want to make a hat face the same direction as the head, any suggestions on how?

is it attached to the HatAttachment?

Yes, I create a HatAttachment before using AddAccessory function.

You can do this with CFrame (unless you’re using the accoutrement/accessory object for your hats)

HatPart.CFrame = Head.CFrame + CFrame.new(0, 1, 0) --Add an offset

im not sure how they work but try changing the attachments Axis or maybe even WorldAxis.
Does it change anything?

u cant do it when theres attachment?

Are you using the Accessory object for your hats?
(sorry, replied to wrong person)

Yes I am. (aaaaaaaaaaaaaaaaaaaaaaaaa – to let this post Lmao…)
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theres no attachment at all???

oh u said u created one in script, u can do it manually so u can rotate it normally

It gets created in a script.

local Attachment = Instance.new("Attachment")
Attachment.CFrame = game.Workspace.ThinkablePokyblox.Head.HatAttachment.CFrame - Vector3.new(0,0.8,0) 
Attachment.Orientation = game.Workspace.ThinkablePokyblox.Head.Orientation Attachment.Name = "HatAttachment"
Attachment.Parent = game.Workspace.Accessory.Handle game.Workspace.ThinkablePokyblox.Humanoid:AddAccessory(game.Workspace.Accessory)

Oh, let me try that, be right back.

I believe all you need to do here is place the “Accessory” object into a character’s model. It positions it automatically.

If you want to edit the position, you can set these values:
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u can even move its position to good place

This is what happens…
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You can set offset positions and rotation with these values
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They’re located in the Accessory object

Oh, is there a way of fixing the orientation thing?

inside the accessory is the hatacctahment
change its axis

What does it mean x,y,z when it’s up?
image

Alright, I’ll give it a go. Thank’s man.