I need it so when player1 changes where they are facing with shift lock, player2 faces that direction automatically
I need it so player2 can be actively walking around and stuff while having their direction keep changing
I need it so when player1 changes where they are facing with shift lock, player2 faces that direction automatically
I need it so player2 can be actively walking around and stuff while having their direction keep changing
Move this to #help-and-feedback
Help and Feedback is for code review
You are asking for help, so it should go there, also no one is going to spood feed you the code
When did I ask anybody to spoon feed me the code I literally am asking on how I would do something
Are any of these replies going to be useful to the actual topic or what?
Look into using AlignOrientation! There should be properties that allow the object to look at another attachment, or look in the same way as another object.
Help and feedback is for Help and feedback.
This should go in Help and Feedback > Scripting Support since you need support with… scripifjncvthjbf vhjgjn scripting..
What’s the property that allows the object to look at another attachment
‘LookAtPosition’ but I have not experimented much with this. Not even sure if it’s visible in the properties window. All I know is that it was announced in some recent updates!
I tested it with two dummy’s and I set the LookAtPosition orientation to the other dummys humanoid root part orientation and it didn’t do anything
Nvm, I had to make two attachments and it worked
Do you know how to make the turning instant?
Change the Responsiveness to the max (200), and make sure the max torque is high!