Make playermodel a mesh

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  1. What do you want to achieve? Keep it simple and clear!
    Trying to make the humanoid playermodel a mesh of a melon, and then from there I’ll user custom code that makes it move using BodyVelocity.
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You would want to make the player model a union.

Override the Player’s character with a custom-made melon character. You’ll only need to add a HumanoidRootPart and the mesh itself (welded to it) and transfer the player’s Humanoid to the new model when it’s time for them to morph.

If players have to be a melon when they join, for the melon character, rename it to “StarterCharacter” and place it under “StarterPlayer”.