Make rendered part's color match its color property

I want to mimic the cartoony feel in my game. What lighting settings do I need to make parts have the exact same color as specified when rendered (Brightness = 0)?

Give an example of what you mean by a cartoonish feeling.

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I mean the bright and vibrant colors. Colors get a little darker when actually rendered. I tried using neon, but it makes the colors brighter instead.

Set these properties on Lighting:

Lighting.Ambient = Color(255,255,255)
Lighting.Brightness = 0
Lighting.GlobalShadows = false
Lighting.EnvironmentDiffuseScale = 0
Lighting.EnvironmentSpecularScale = 0

Also delete any Atmosphere object(s) that are inside Lighting because they add some fog effects.

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